🟢 Sombionic v0.3.5 out! Character Creator + Emote System and more NSFW scenes!
Sombionic: DEMO (July 2024) » Devlog
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Play this build while getting ready for the Christmas event, complete with festive cosmetics dropping later this month!
Full changelog:
⭐Highlights
- Character Creator: Big breasts, Small breasts, Big butt, Wide hips, Big arms, Thin eyebrows, Long nails, Stomach bulges.
- New H-Animation.
- Emote System: Express yourself during gameplay with a variety of emotes, from yoga poses to dances and more.
- Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding.
- Stun Enemies: When you shoot enemies, they glow, play a unique stun animation, and enter a hit state loop, enhancing the gunplay experience and making combat more dynamic.
- Skin wetness.
- New organs.
And more…
- Photo System: This allows you to control the camera's rotation and movement, giving you the ability to closely view the animations while the player controller is active. The feature is used for the Emote System.
- New effects: Enhanced the gunplay experience with the following effects:
-Tracer: A yellow line that appears with each shot.
-Impact Effect: A small yellow explosion upon bullet impact. For organic targets, like enemies, this mixes with blood, while shots that hit non-organic surfaces show a standard effect.
-Bullet Holes: I've refined the effect for bullet impacts on non-organic surfaces for added realism.
- Smart parasite target detection: Your parasite ability will now target enemies in front of it at first and if none are found after 1 second, it will increase it’s sensors to 360 degrees, therefore targeting enemies behind it. In prior builds, you might have noticed that sometimes the parasite will start chasing targets behind you when you want to throw it on those in the front.
- Boss War Cinematic: Short into cinematic with a few dialogue lines to explain to you what to do during the boss war game mode when you enter it for a first time (could also be seen on the image above).
- Maw: In the Boss War game mode, the Maw creature now has its own model and animations that activate during feeding.
- Hair Physics
- Organ upgrade – Brain: The brain organ will increase your weapon’s damage, from 24 to:
-Tier 1(Common) – 36 damage
-Tier 2 (Rare) – 48 damage
-Tier 3 (Legendary) – 72 Damage
- New organ – Adrenal Gland: This organ will take the task of the brain prior to this update – making your gun shoot bullets faster, but also it will stun enemies, based on the tier of that organ. The adrenal glands, located on top of each kidney, play a key role in regulating the production and release of adrenaline.
- Stunning enemies: Added a “light hit state” for enemies, triggering a brief hit animation when struck. During this state, enemies will temporarily stop moving or attacking. These hit animations can be chained multiple times before a cooldown kicks in. The more “Adrenal Gland” items you carry in your inventory, the higher the chance of triggering the stun effect. Additionally, the cooldown between chains will shorten, allowing more consecutive hits to land before the enemy can recover.
- Inventory Restrictions: Added a system to limit the number of specific items that can be added to the inventory. For example, the torso allows equipping a maximum of two adrenal glands to prevent the player from becoming too overpowered. At the moment, this is the only organ with such a restriction.
- Improved UI for when you hover over organs: Now it can show pretty long descriptions now and soon the item stats will be visible as well.
- Better & more optimized enemy spawner: During the Boss War, where waves of enemies are spawned and after awhile it got a bit complex, so I had to rewrite some parts of that system and now it gives me more flexibility to start and stop waves as well as kill all the enemies of the current wave.
- Item Descriptions: Added missing item descriptions for hair, shirt, shorts, boots, and glasses.
- The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more.
- Audio issues fixed: When you start the first level of the campaign, you can hear a loud noise of enemies spawning, this has been fixed.
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Sombionic: DEMO (July 2024)
Shoot monsters and romance them during combat!
Status | In development |
Author | Melany Xin |
Genre | Shooter |
Tags | 3D, Adult, Character Customization, Erotic, Female Protagonist, Monsters, Romance, Sci-fi, Story Rich, Third-Person Shooter |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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Comments
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When i played this game last time the second level of it was very bad designed, it was extemely easy to lost. And at one point i came to the place where I was underground, there were buildings, wooden bridges and all that, and a lot of passages where you could crawl. And I looked at everything, it seemed to me that you could only get out with the help of a rope that was hanging there, above these wooden buildings. But the character could not reach this rope. I hope this terrible place was fixed, I will try the game when I have time. I believe that there is potential. But going overboard with solutions like crawling and endless identical labyrinths where you can hardly see anything is a bad game design idea.
There's a compass in the recent versions of the game.
Thats great idea. Thanks for telling! Good luck with future development. Your 3d scenes are good. But i have to ask, is there any chance to see some lesbian things in future?
Yes when there are female characters introduced as well as futa scenes.